5/27/2023 0 Comments Ppsspp 1.6.3 cwcheat![]() ![]() * Debugger: Add APIs to set/list/search mem tags. * Utility: Update logging to new syntax for dialogs. * Utility: Add a helper for the active dialog. * Dialog: Use a thread to init dialogs too. * Dialog: Reset last status more consistently. * Shaders: Set vert shaders to mediump by default. * Reporting: Log more data about sceIoChStat(). * GLES: Always use fragColor0 on GL 3.0+. * Kernel: Define most reported missing kernel funcs. * Module: Add a missing error return case. * Reporting: Add more info to libstubend error. * GPU: Stop using Off as terminator for postshaders. * UI: Remove extern global for UI message. * Enable save encryption to bring libreto in line with standalone configuration defaults. * UI: Add zstd to ZIM compression handling. * UI: Load/save compressed atlas metadata. * Build: Recompress pngs using better zlib. * Rtc: Cleanup and simplify date struct handling. * Added warning log for testing purpose on GetIPList function * Added additional includes for GetIPList to work on Linux/Unix * Changing warning log to info log on GetIPList * An attempt to detects getifaddrs availability properly * jit: Count delay slot cycles separately. * jit: Increase the cycle cost of VFPU ops. * SaveState: Use SIMD to copy RAM faster. ![]() * Remove duplicate from hardcoded settings * Fix defaults for io threading and vertex cache * Common: Allow threadpool size up to 16. * Common: Set a min size on threadpool work chunks. ![]() * GE Debugger: Thread dedupe pushbuf lookups. * Module: Process relocations using unchecked reads. * Module: Process relocations on threads. * Io: Calculate memory stick size on a thread. * Don't even bother checking touch.id = 0 for closing popup windows. * Reporting: Avoid generated homebrew IDs. * GE Debugger: Keep dump generation deterministic. * Fix missing hex string at the last row when data size is a multiple of 16 bytes ![]() * Replacing the inconvenient prefix string for indentation with indent number. * Core: Correct ValidSize outside scratchpad. * Debugger: Mark ELF sections as suballocations. * Debugger: Prompt with previous search string. * Io: Prevent error on bad handle for DevType(). * Debugger: Show string in status bar for li, etc. libswresample.so.3.9(LIBSWRESAMPLE_3)(64bit).If you have any issues, you can report them via the Issues Tab found on the emulator’s GitHub.Ppsspp-qt-1.11.2~git20210422-bp153.1.1.x86_64 RPM Index To grab a copy of PPSSPP 1.6 for yourself, simply follow the link below and choose the download for your platform of choice. It is also important to note that PPSSPP for Android will be rolled out to the Play Store in the coming days and not immediately! Conclusion Other stuff such as even more performance improvements, texture rendering fixes and other bug fixes.Īs you can see, this update is pretty substantial in the performance department so you should surely check it out if you’re running PPSSPP on a device that’s a few years old!.The ARM64 JIT compiler and IR interpreter got some performance improvements and bug fixes so that PPSSPP will now run better on your brand-new Android smartphone.Official support for acting as a RetroArch core.On the other hand, the Android version got bug fixes relating to app switching. The iOS port got fixes relating to JIT and file browsing, both of which are extremely important.Thanks to PPSSPP 1.6, your games will run better if you have older hardware such as low-end Atom tablets or Android smartphones This backend has also become the default backend where supported. Staying on the topic of rendering backends, the Vulkan one also got some performance improvements and Linux support.This will be of great benefit to those using older video cards or mobile devices that do not support Vulkan and which have a dual-core CPU. Enhanced performance on the OpenGL rendering backend since it is now properly multi-threaded.Version 1.6 of this great PSP emulator brings along: Many other great features such as multi-language support, the capability to use different rendering backends and compatibility with real PSP saves!.The ability to add shaders to your games, such as FXAA ones, to make them look better.The ability to render PSP games at which ever resolution you want so that you won’t have to suffer through bad-looking games! This makes PSP games look much better, perhaps even to the level of PS2 games.Support for save states so that you can save the game anytime you want.PPSSPP allows you to play great PSP classics such as Persona 3 Portable on your Android/iOS device! ![]()
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